MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.
I original developed MineFlagger in 2003 with a focus on creating a Minesweeper AI. This work was successful, and the code sat on my hard drive for many years. My current plan is to revamp the code and application to create a polished end-user experience that
allows for interesting uses of the AI as well as standard game play. This work is currently in progress
We are moving towards an initial tagged release. Here's another preview that shows how some of the GUI improvements are coming along.
You can download preview 2 here:
MineFlagger (preview 2)
Region invalidation based drawing is now fully implemented and provides for much faster rendering. For this and other improvements, Its recommended that anyone using preview 0 upgrade to preview 1.
You can download preview 1 it here:
MineFlagger (preview 1)
A quick initial GDI+ alpha implementation with rudimentary region invalidation is complete.
Work is still in progress, but you can download a snapshot here:
MineFlagger (preview 0)